The Crypt of the Seven
Asked by Davil to investigate a rumor, the party heads to the City of the Dead. There, they discover the entrance to an ancient crypt. But more than dead men await.
Devil in the Details
On their way back through the Dock Ward the party once again comes face-to-face with darkness. The Luskans are throwing a welcome parade, but a rival faction has other plans.
Chasing Threads
Having been given a grizzly task by their handler, Jalester, the party prepares to confront a known drug smuggler. Viigo makes a new friend.
Nightmares, Neighbors, and Newspapers
You can find my prep notes for free on Patreon.
Recap
Change of Plans
The party immediately sought out Davil.
The Perfect Storm
Taman stumbles across a front for the Black Lilly Trade. Work has stopped at Trollskull due to a ‘demonic presence. The party completes Davil’s errand. And Jalester delivers devastating news.
Pawns in the Game
Taman is forced to prove himself in a game of strategy and logic against Mirt. Davil gives them a seemingly innocent task. And Zardoz throws more doubt onto their relationship.
The Guilds of Waterdeep
Finzu begins navigating the interconnected guilds of Waterdeep. Renaer makes good on his promise to translate the abyssal they found in the dark house.
Welcome to the Great Game
Viigo and Taman wake up in Waterdeep prison and are unwillingly recruited into the Great Game. Almost immediately they are asked to prove their loyalty.
Trollskull Manor
The party visits their newly acquired manor and learns that they are not the only occupants. While searching for funds, they get a glimpse into the inner workings of the Waterdeep society.
Finding Floon
After dispatching the kenku bandits and rescuing Renar the party has their first encounter with the city watch and their hard-as-rocks leader Captain Stagget. Following a lead, they descend into the sewers, a dark and dangerous world living beneath Waterdeep.